Sunday, April 26, 2020

10 Best Process Pictures

Best process pictures


Creating prototype 2 house



 Interior of prototype 2 model once finished
Photography taken inside studio cubical


Creating Experiments for lighting model


Plans for models

Plans for models

Initial model characters









Friday, April 24, 2020

Week 9

100 word summary

Efficiency in lighting distribution


Design in architecture can be geared towards a certain aesthetic, however the fundamentals of smart design can greatly bolster the efficiency of buildings.


In this design, I improve upon the original which addresses several issues with lighting whilst maintaining a noticeable design aesthetic.
The inclusion of dedicated light shafts to window placement is as a result of the tests conducted prior to these specific design choices:
Running simulations of lighting allowed me to examine the distribution it gives in the room thus allowing me to adapt my design choices


Therefore, the initial act of testing can be indicative of design elements leading to smarter design.

Images



AI File
https://drive.google.com/open?id=1nJafEhHV0p4RrIiZHbJ9udeYaLhjDRoB

STL File
https://drive.google.com/open?id=1I-mQTLH1b1eNcYC1JOLtE_NcoKboRvUV

Video Presentation


Wednesday, April 8, 2020

Week 8 Homework

Week 8 Photoshop Texture activity

Using this as base picture


Adding textures perspective to base picture.

Adding shadow texture projected from base picture with corrected roof lighting

Texture 2
Using my second prototype model
Base picture

Texture maps

Final texture render


Texture 3

Interior view






Fusion 360 Materials

Playing with different material shaders then rendering result


Week 8

Second Prototype model

This model version addresses the many issues related to the distribution of light and different times of the day taking into account the temperature as well.


Final Model


Interior birds-eye view


Side View


Lighting

This will be our base ambient lighting model from this perspective.

As the sun rises in the morning the light enters from the light shaft window as well as the one below it.

As the sun rises the light hits the shaft and creates further bounce light from the ceiling thus adding more natural light entering during the morning

The sunlight as show slowly diminishes as it rises above the roof however there may still be a slight gap where the light can hit the person if standing; an adjustment to the light shaft or roof lip may be required to prevent this.

As it reaches noon, the amount of direct light entering the room is minimized to prevent further heat from entering the room. As a compensation natural light is entered through a translucent skylight creating a softer diffusion of lighting.

This is further assisted by the wall of the angled room that, when hit by the afternoon sunlight, provides further bounce light which will be transmitted through the skylight.


As a preference the user can choose to have blinds for the lower windows allowing the blockage of direct sunlight if working at the desk or doing other activities without the sun hitting the face.

Here is a morning shot of the sunlight entering the room with blinds this time.

Shot at noon, showing better distribution of soft light coming from the skylight

And most importantly once it reaches afternoon, this is when the direct light is most unwanted, only transmitting bounce light from the roof wall entering via the skylight. (The light coming from the corner is just a gap within the model).

The angled window at the edge of the room, other than being an aesthetic choice, was designed with rejecting the most amount of direct lighting according to the direction of the sun. This also can provide the user with a wide view from the room which overlooks a road.

Week 7 Homework

Fusion 360 3D Shapes - Initials

Using different initials from my own due to similarity.
Final Result

Created odd dome shape inside.

Initial sketches.


Prototype 1 Cardboard model




While the cardboard prototype isn't the most presentable I attempted to capture interior details with furniture and scaling. This was set back by the lack of detachable objects so the photos may have come out looking a bit off.




This model incorporates light shafts to bring more bounce light into the room.
Here is an image with a figure for scale.

Next I ran light simulations with the house model in preparation of addressing the lighting issues within the current design. This only renders the sunlight and light bounce of the room.

This first image represents the direction of the light/sun coming in from the east.

With the current setup of the room this allows direct light to enter the room without making contact with the person's eyes in bed whilst allowing more natural light to enter. This is may also provide more heat during winter when the morning is cooler. If the person chooses to use the desk at this time in the morning, blinds will be provided to block out the direct light entering the room.


In this second image we see the afternoon direct light striking from the other window which may be unfavorable while using the desk and especially during summer. Since the house is being hit directly by the sun in the afternoon, this drastically increases the temperature creating a more discomforting environment. The next model iteration will address these issues and may also improve on existing design choices.